Version 0.1.1


I have finally had some time to work on this again. I spent most of that time improving things under the hood to allow for more complex and randomized events.

Now, every event can have "custom variables" that are specific to that event. The only event that uses this at the moment, is one in which there is a statue that can be in various poses. Instead of making the statue's pose a modifier object, the pose is a custom variable. This is extremely nice for code management, making adding new events much easier.

Now that those changes have been completed, I plan on improving the modifiers system to allow for characters, objects, or locations to be able to have multiple modifiers. This once again would make events much more dynamic and varied.

I am going to try updating this every week or two, be that more engine improvements or even more events.

Files

aVeryRealJournal.zip Play in browser
96 days ago

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